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The 100% educational collection

Wooden educational games

A child develops his skills thanks to the psychomotor, sensorimotor and relational stimulations he experiences from a very young age. He needs games, time to share, manipulation to stimulate his thinking, his imagination and develop his brain. It is with the goal to learn while having fun that our teams have imagined the "educational" collection. 7 educational games in FSC® wood make up this range, they allow children from 2 years old to learn the first concepts covered in kindergarten and offer several levels of difficulty and the possibility of playing independently or in pairs.

Designed with a school teacher

This range was designed in collaboration with a school teacher. It allows children from 2 years old to learn the first concepts covered from kindergarten.

"How does it work?, "How can I understand and solve a challenge?": so many questions that a child must be able to ask himself. And Janod's mission is to support him in his development by preparing to explore his world.

Some learning can be abstract for the little ones. The manipulation of game elements allows them to try various combinations and learn at their own pace by trial and error, in a more concrete way: they then learn without even realizing it!

Offering an educational game to your child allows him to deepen notions learned in class through an enriching activity, with real educational value.

The games in this collection are part of our desire to offer children playful and evolving materials, to allow them to experiment and thus build themselves step by step, while having fun!

Finding Your Bearings In Space - The Garden

Autonomous or duo workshops

With the educational games in this collection, you can reproduce educational workshops at home! This range is suitable for key kindergarten learning and for use in the classroom or at home.

At school, the little ones can take part in fun workshops with several people to discover a specific concept. They then participate in turn, or collaborate to achieve a common goal: that is so much fun! They can then move on to the next workshop, which allows them not to get bored and to stay focused on their activity.

Children can play alone at home to experiment at their own pace. They take the time to observe, to manipulate... To discover independently. They will take initiatives and will perhaps be less afraid of making a mistake! It is a moment of discovery that belongs only to them.

Accompanied by an adult, the game takes on a whole new dimension: "Try to place the rabbit behind the tree", "Can you show me the number 5?" The possibilities are endless! These moments of exchange and sharing with an adult or other children are rich in learning, they make it possible to adapt the game to the progress of the little ones and to unlock situations where they sometimes need to be more guided to understand.

Finding Your Bearings In Space - Cat And Mouse
"In kindergarten, teachers often set up independent workshops so that children always have an activity to do when they have finished their work." Marie, school teacher

Scalable educational games

The great advantage of wooden games is their durability. The materials are noble and resistant, the toys can be transmitted and handled again and again by several generations of curious kids! All the toys in this collection are made of wood and FSC® certified cardboard.

To be always more durable, these educational games have been designed with several levels of play. Scalable, they adapt to the progress of the youngest and can thus be used from 2 years old and up to 6 years old .

A skill is mastered and a certain confidence is gained? Yay! Now, time for a new challenge! Add elements to make the game more complex, turn the cards over to discover new variations or invite the children to self-correct!

The games in the Educational range are supplemented by a multitude of elements that you can gradually introduce to your child's game mechanics, all on the same wooden support: new challenges are then offered to the little ones!

The whole family loves to see the children progress and master new skills every day. Offering new variants to educational games for toddlers means giving them the opportunity to see further to always surpass themselves, learn and grow!

Double Entry Table - Snails

"For the majority of games, I think it is necessary to go through a discovery with an adult [...] Once the child has fully understood the principle of the game, he can of course use it alone or with other children." Marie, school teacher

Number Composition And Comparison

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It’s so much easier to learn how to break down numbers when it’s fun! Our 2 mischievous caterpillars are on hand to help toddlers learn to count and compare!

This pretty wooden educational game - suitable for children aged 3 years and up - will make this concept easier to grasp by physically displaying the numbers and manipulating them in terms of volume. Children will have to use the coloured beads, forming the body of the caterpillars, to reproduce the numbers indicated on the 33 game cards. The numbers may be shown as digits, fingers on the hand or dice throws.

By stacking the beads onto the wooden stand, your child will understand how many beads to add or remove from the caterpillar’s body to obtain a given quantity. Once this first step has been mastered, it will be time to touch upon the notion of comparison, e.g. “greater than” and “smaller than”, with the help of the special cards.

The instruction leaflet will help you make the most of this game intended for little ones.

Made from FSC® wood and cardboard.

Sequences Cards - The Garden

The concept of time is an important notion taught to nursery-age children. The youngest will begin to familiarise themselves with the sequences and learn to reposition them in the correct order.

Make getting to grips with this concept easier with this pretty wooden educational game for children aged 3 years and up. In order to work on their logic skills whilst having fun, children will need to study the 4 cards that make up a scene and then replace them in the right position. There are 10 different scenarios to be reconstructed! This game helps develop little ones’ thinking and attention skills, whilst also enriching their vocabulary and knowledge of nature. How does a seed turn into a flower? How are butterflies formed?

The wooden base is very helpful! The coloured dots can be used to check that the card is in the right place, and therefore allow for independent play. As part of the duo workshop, you can accompany your child in their learning: let them place the cards on the base, then explain to you how the scene unfolds. The instruction leaflet will help you make the most of this game intended for little ones.

Made from FSC® wood and cardboard.

Play Video

Algorithms - Frog

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It’s time to learn and play with our greedy frog! 36 yummy flies are on the menu! But beware, the batrachian is very particular and there is an order that must be followed so he can properly digest these delicious delicacies.

Children aged 3 years and up will have fun with the logical sequences, whilst reinforcing their nursery teachings and developing their visual acuity. This educational game will help children learn to differentiate colours and identify a logical sequence. They will be tasked to reproduce a series of colours according to the example indicated on one of the 12 double-sided model cards.

Once this notion has been mastered, you can join in the fun and help the children learn algorithms and simplify this notion, thanks to our pretty wooden frog. Its long tongue - composes of 3 interlocking wooden pieces - allows a good number of flies to be arranged and the sequences to be repeated.

This toy is made from FSC®-certified wood and cardboard.

Double Entry Table - Snails

A great way of developing the logic and observational skills of children aged 4 years and up! This cute double-entry board will help little ones understand the concept of spatial reference points, whilst also learning the appropriate vocabulary: rows, columns, squares, etc., with the help of beautifully-coloured snails that children will create themselves!

There are 3 shell cards in one column on the wooden board, and 3 body cards in a row. The aim of the game for beginners: to cross-check information and compose the snail by associating the right body with the correct shell. A second level of difficulty is also possible: placing the reconstituted snail on the correct-coloured lettuce leaf! 54 round cards, 3 square cards with grass, 3 snail bodies, 12 shells and 3 salad leaves... all of which allow for play with endless possibilities!

Convenient: a cotton storage bag is supplied to help you put the pieces away without anything going astray. The instruction leaflet will help you make the most of this game intended for slightly older children.

Made from FSC® wood and cardboard.

Play Video

Finding Your Bearings In Space - The Garden

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This beautiful wooden educational game promises to reinforce children’s nursery teachings in a fun way! It will help little ones understand spatial reference points and enrich their vocabulary!

Let’s go for a garden stroll, along with our 8 wooden creatures and nature elements: A snail, ladybird, tree, caterpillar, etc. Children aged 3 years and up will be tasked to use the wooden base to reproduce a scene indicated on one of the 12 double-sided model cards; they will do so by also using the associated vocabulary: to the left/right, in front/behind, etc. They will also develop their observational skills. The 3 levels of difficulty are represented by the colour of the cards. Children will be able to gradually go from placing 2 elements to 5. This game can be used individually or together with a grown-up, with the adult describing the garden scene that the child will try to reproduce.

Convenient! The coloured dots located on both the wooden base and the model cards, will help little ones find their way around. What’s more, this wooden educational game is very pretty! Children will love discovering and manipulating these adorable little animals and ultra-colourful garden elements! The instruction leaflet will help you make the most of this game intended for little ones.

This toy is made from FSC® certified wood and cardboard.

Finding Your Bearings In Space - Cat And Mouse

This beautiful wooden educational game promises to reinforce children’s nursery teachings in a fun way! It will help little ones understand spatial reference points and enrich their vocabulary!

It’s time for a frenzied cat and mouse chase! 3 wooden mice (each in a different colour), a wedge of cheese and a cat (symbolised by the box) await in this co-operative game for children aged 3 years and up. Little ones will be tasked to reproduce a scene indicated on one of the 12 double-sided model cards, whilst using the associated vocabulary: in front/behind, above/below, on/in, inside, etc. They will also develop their observational skills. The 3 levels of difficulty are represented by the colour of the cards. Children will be able to gradually go from placing 2 elements to 6.

This game can be used individually or together with a grown-up, with the adult describing the scene that the child will try to reproduce, whilst developing their oral comprehension skills. What’s more, this wooden educational game is very pretty! Children will love discovering and manipulating these adorable little mice and their cheese, whilst playing hide and seek with the cat! The instruction leaflet will help you make the most of this game intended for little ones.

This toy is made from FSC® wood and cardboard.

Play Video

Sorting Shapes, Sizes And Colours - Birds

Play Video

Shapes, sizes and colours will no longer be obstacles for your clever little ones, thanks to this pretty wooden educational game for children aged 2 years and up.

The birds are out and there are lots of different kinds! Let's learn to differentiate them according to their distinctive feature, whilst having fun! Who will be the shape-sorting champion? This sorting game comprises 72 wooden birds: square, circular, big, small, green, blue, etc... they’ve gotten all mixed up, let's help them find their family.

Children will roll the dice to locate the desired colour, shape and size. They will be able to cross-reference this information and place the birds in question on the branch during independent play.

Smart: the 2 branches allow 2 children to play at the same time and they could even challenge each other! This game is also ideal for developing hand-eye coordination.

Made from FSC® certified wood.

10 questions to Marie, th school teacher who participated in the design of the collection:

1. What age group are these games for?

The games in the educational range are aimed at children between 2 and 6 years old.

2. What are the main skills worked on in kindergarten?

In kindergarten the skills are divided into five domains. The great skills worked are all important and are very numerous, here are those that correspond to the games in which I was able to participate:

- Communicate with adults and with other children through language by making themselves understood,

- Express oneself in a syntactically correct and precise oral language,

- Use the lexicon learned in class appropriately,

- Reformulate your remarks to make yourself better understood,

- Rephrase the words of others,

- Practice various uses of oral language: tell, describe, evoke, explain, question, offer solutions, discuss a point of view.

- Evaluate and compare collections of objects, make collections,

- Mobilize analogical symbols (constellations, fingers, numbers) to communicate oral and written information on a quantity up to 10 at least,

- Quantify collections up to 10 at least: compose them and break them down by effective and then mental manipulations,

- Say how much to add or remove to obtain quantities not exceeding ten,

- Talk about numbers using their decomposition,

- Start comparing two numbers less than or equal to 10 in digits,

- Begin to solve problems of composition of two collections, addition or withdrawal, product or sharing;

- Classify objects according to characteristics related to their shape, their capacity, their length, their mass,

- Recognize some solids (cube, pyramid, ball, cylinder),

- Know how to name some plane shapes in all configurations and orientations,

- Reproduce an assembly from a model (puzzle, tiling, assemblies of solids),

- Identify a regular organization and pursue its application.

- Order a series of photos or images, to reflect a situation experienced or a fictional story heard, by marking exactly succession and simultaneity,

- Situate objects in relation to oneself, to each other, in relation to reference objects,

- Use appropriate spatial markers (in front, behind, right, left, above, below, etc.) in stories, descriptions or explanations,

- Recognize and describe the main stages of the development of an animal or a plant, in a situation of observation of reality or on fixed or animated images,

- Know the essential needs of some animals and plants,

- Locate and name the different parts of the human body, on oneself or on a representation.

3. What was your role in designing this collection?

My role in designing this collection was above all to answer practical questions. Like the number of elements, the different levels, the practicality of setting up the game, the instructions, the possible setting up in class or at home... To give indications in order to avoid to reproduce constraints identified on games that already exist.

4. In class, in what setting/context do you offer these games to children?

In class these games can both be offered in a workshop, ie a group of children with the support of the teacher. Or for some in an independent workshop.

In kindergarten, teachers often resort to the use of independent workshops so that children always have an activity to do when they have finished their work. Indeed, we generally organize ourselves in groups, with a workshop led by the teacher, one by the ATSEM and one or two others independently. When working independently, students must be able to continue working even when they have finished their task.

In my class, these workshops are stored in a chest of drawers and divided by subject (“French”, “mathematics” and “science or fine motor skills”). When a child in autonomy has finished his work, he can go and take an autonomous workshop in the area indicated.

5. Are there several levels of play depending on the child's progress? How do these games fit their skills?

All the games in which I have participate are designed to evolve according to the age and progress of the child. Indeed, for me the games must have benefits to be used sustainably by a teacher, they must therefore be able to adapt to several levels and to all children.

6. Can the child play alone? Is the accompaniment of an adult necessary?

For the majority of games, I think it is necessary to go through a discovery with an adult before the child can play alone. Once the child has fully understood the principle of the game, he can of course use it alone or with other children.

7. Are these games made for classroom use by teachers only or can they be used at home?

These games can easily be played at home with the help of a parent.

8. How to use these educational games at home with children?

At home, it is important for me to really use them as games and not as learning. Children are particularly busy at school, they are asked for a lot of attention and concentration. So it seems to me that at home, it can be more of a possibility to play while “revising” the notions seen in class.

9. How to set up an educational workshop at home?

Educational workshops can be set up like at school. That is to say discover and understand them with the help of an adult, then be made available easily so that the child can use them alone when he wants.

10. What are your tips for encouraging a child to extend the knowledge acquired in class at home in a fun way, without it being seen as a chore/homework?

For me, everything must go through play without the child noticing. In everyday situations, for example the shower, playing Simon says to name the parts of the body, or cooking by naming the utensils or the ingredients... Playing simple board games, reading stories and ask the child to re-tell it himself.

Above all, it must be pleasant for him, if it is no longer pleasant, you must stop and not insist.

Janod educational games: